Project Doom *8/6/2010*
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Pixel Wave :: Pixel Wave :: Multimedia :: Video Games
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Project Doom *8/6/2010*
http://crossedshadows.com/ProjectDoom.rar
This is extremely early in development. EXTREMELY. Like, remember when I first posted the Sprite Community project, and everyone was like, "fuuuu is sucks you sucks blahblahblah," and now some people actualy enjoy it? This is gonna be like that, but much better(especially in 3D, haha)
Project Doom is planned to be a 3D platformer(but I may change it up and have free moving levels, or something. I mean it IS in 3D, so why not?)
Anyways, tell me what you guys think of the movement, camera, etc.
Once again, remember, it is extremely early in development.
Currently:
1) Smooth running/jumping system(can jump up through platforms)
Next update will include:
Well I don't know. It depends on what my buddy jeremy(aka b stash) does. He is doing all of the graphics, and I am waiting on him. So for programming stuff, now I am taking suggestions!
Hey look, its a wild SCREENSHOT!
Controls~
Arrow Keys to move
Space to jump
"C" to center camera behind you
Updates-
---
July 31, 2010~
Side Scrolling platformer idea played with. Learned some camera stuff.
---
August 4, 2010~
Made another test level, using an actual texture this time; Decided SideScroller wasn't good enough for GIR, because he is just to damn awesome; Made "C" center the camera behind you, or at least I tried, haha();
--
August 6, 2010~
Smoothed out running up and down slopes; 110011010101010010101
1010101 0110010 010100101010102 1001010010101010
--
This is extremely early in development. EXTREMELY. Like, remember when I first posted the Sprite Community project, and everyone was like, "fuuuu is sucks you sucks blahblahblah," and now some people actualy enjoy it? This is gonna be like that, but much better(especially in 3D, haha)
Project Doom is planned to be a 3D platformer(but I may change it up and have free moving levels, or something. I mean it IS in 3D, so why not?)
Anyways, tell me what you guys think of the movement, camera, etc.
Once again, remember, it is extremely early in development.
Currently:
1) Smooth running/jumping system(can jump up through platforms)
Next update will include:
Well I don't know. It depends on what my buddy jeremy(aka b stash) does. He is doing all of the graphics, and I am waiting on him. So for programming stuff, now I am taking suggestions!
Hey look, its a wild SCREENSHOT!
- Spoiler:
- Spoiler:
- Spoiler:
Controls~
Arrow Keys to move
Space to jump
"C" to center camera behind you
Updates-
---
July 31, 2010~
Side Scrolling platformer idea played with. Learned some camera stuff.
---
August 4, 2010~
Made another test level, using an actual texture this time; Decided SideScroller wasn't good enough for GIR, because he is just to damn awesome; Made "C" center the camera behind you, or at least I tried, haha();
--
August 6, 2010~
Smoothed out running up and down slopes; 110011010101010010101
1010101 0110010 010100101010102 1001010010101010
--
Last edited by coty-crg on Fri Aug 06, 2010 12:57 pm; edited 6 times in total
coty-crg- Posts : 108
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Re: Project Doom *8/6/2010*
too deep for me
superflyjs- Admin
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Re: Project Doom *8/6/2010*
i think he meant Project DOOOOOM!
superflyjs- Admin
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Re: Project Doom *8/6/2010*
As doom, as in gir, and as in gir, in invader zim, and as invader zim, he meant gir, and as in gir, he ment DOOM!waha wrote:i think he meant Project DOOOOOM!
See whut im saying?
You really didnt give me and zero credz coty?
I BE RAGIN NOW!!!
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
NVM, this isn't the sprite version.
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
The sprites me and zero made were good.bizzy wrote:lol
Don't be raging.
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
Lol. And why would I not give you guys credits? I always give credits when necessary!FatCat wrote:NVM, this isn't the sprite version.
coty-crg- Posts : 108
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Re: Project Doom *8/6/2010*
What kind?bizzy wrote:make some more games
coty-crg- Posts : 108
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Re: Project Doom *8/6/2010*
Project, show him the project.
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
Well, I'm working on THIS, another project(2d platformer fighter, possibly online), and also a secret project I may or may not continue, involving Sonic. :3bizzy wrote:idk, all sorts
anything youre currently working on?
coty-crg- Posts : 108
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Re: Project Doom *8/6/2010*
Will do.FatCat wrote:Project, show him the project.
coty-crg- Posts : 108
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Re: Project Doom *8/6/2010*
I have a request,
- Use W, A, S, and D to move.
- Space to Jump.
- Mouse to move camera.
Thats all for now xD
- Use W, A, S, and D to move.
- Space to Jump.
- Mouse to move camera.
Thats all for now xD
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
But, platformer.FatCat wrote:I have a request,
- Use W, A, S, and D to move.
- Space to Jump.
- Mouse to move camera.
Thats all for now xD
coty-crg- Posts : 108
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Re: Project Doom *8/6/2010*
The camera moves like a 3PS/FPS.
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
It moves wierd.
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
It moves left and right. That's it. >.>FatCat wrote:It moves wierd.
(Though, the camera is really... dynamic.
coty-crg- Posts : 108
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Re: Project Doom *8/6/2010*
It moves left to right, but it kinda goes wierd.
I cant explain it.
I cant explain it.
FatCat- Posts : 207
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Re: Project Doom *8/6/2010*
quit that shitcoty-crg wrote:a secret project I may or may not continue, involving Sonic. :3
Jin- Posts : 14
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Re: Project Doom *8/6/2010*
That's why it's secret. I've got the engine for it perfect, but it's Sonic.. Idk if anyone would be interested in it. >.>Jin wrote:quit that shitcoty-crg wrote:a secret project I may or may not continue, involving Sonic. :3
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