Project Doom *8/6/2010*

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Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 11:21 am

http://crossedshadows.com/ProjectDoom.rar



This is extremely early in development. EXTREMELY. Like, remember when I first posted the Sprite Community project, and everyone was like, "fuuuu is sucks you sucks blahblahblah," and now some people actualy enjoy it? This is gonna be like that, but much better(especially in 3D, haha)

Project Doom is planned to be a 3D platformer(but I may change it up and have free moving levels, or something. I mean it IS in 3D, so why not?)

Anyways, tell me what you guys think of the movement, camera, etc.
Once again, remember, it is extremely early in development.

Currently:
1) Smooth running/jumping system(can jump up through platforms)

Next update will include:
Well I don't know. It depends on what my buddy jeremy(aka b stash) does. He is doing all of the graphics, and I am waiting on him. So for programming stuff, now I am taking suggestions!

Hey look, its a wild SCREENSHOT!
Spoiler:
Wait..there's more!
Spoiler:
Spoiler:

Controls~
Arrow Keys to move
Space to jump
"C" to center camera behind you

Updates-
---
July 31, 2010~
Side Scrolling platformer idea played with. Learned some camera stuff.
---
August 4, 2010~
Made another test level, using an actual texture this time; Decided SideScroller wasn't good enough for GIR, because he is just to damn awesome; Made "C" center the camera behind you, or at least I tried, haha();
--
August 6, 2010~
Smoothed out running up and down slopes; 110011010101010010101
1010101 0110010 010100101010102 1001010010101010
--


Last edited by coty-crg on Fri Aug 06, 2010 12:57 pm; edited 6 times in total
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Re: Project Doom *8/6/2010*

Post by superflyjs on Sat Jul 31, 2010 11:22 am

too deep for me

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Re: Project Doom *8/6/2010*

Post by bizzy on Sat Jul 31, 2010 11:46 am

you named it Doom. Now it has to be a fps. Start all over.

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Re: Project Doom *8/6/2010*

Post by superflyjs on Sat Jul 31, 2010 11:48 am

i think he meant Project DOOOOOM!

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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 3:12 pm

waha wrote:i think he meant Project DOOOOOM!
As doom, as in gir, and as in gir, in invader zim, and as invader zim, he meant gir, and as in gir, he ment DOOM!
See whut im saying?

You really didnt give me and zero credz coty?
Mad
I BE RAGIN NOW!!!
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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 3:13 pm

NVM, this isn't the sprite version.
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Re: Project Doom *8/6/2010*

Post by bizzy on Sat Jul 31, 2010 3:16 pm

lol

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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 3:18 pm

bizzy wrote:lol
The sprites me and zero made were good.
Don't be raging.
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Re: Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 5:08 pm

FatCat wrote:NVM, this isn't the sprite version.
Lol. And why would I not give you guys credits? I always give credits when necessary!
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Re: Project Doom *8/6/2010*

Post by bizzy on Sat Jul 31, 2010 5:32 pm

make some more games

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Re: Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 5:53 pm

bizzy wrote:make some more games
What kind?
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Re: Project Doom *8/6/2010*

Post by bizzy on Sat Jul 31, 2010 6:01 pm

idk, all sorts

anything youre currently working on?

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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 6:19 pm

Project, show him the project.
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Re: Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 6:20 pm

bizzy wrote:idk, all sorts

anything youre currently working on?
Well, I'm working on THIS, another project(2d platformer fighter, possibly online), and also a secret project I may or may not continue, involving Sonic. :3
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Re: Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 6:20 pm

FatCat wrote:Project, show him the project.
Will do.
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Re: Project Doom *8/6/2010*

Post by bizzy on Sat Jul 31, 2010 6:43 pm

no u

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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 6:52 pm

I have a request,

- Use W, A, S, and D to move.
- Space to Jump.
- Mouse to move camera.

Thats all for now xD
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Re: Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 6:53 pm

FatCat wrote:I have a request,

- Use W, A, S, and D to move.
- Space to Jump.
- Mouse to move camera.

Thats all for now xD
But, platformer.
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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 6:54 pm

The camera moves like a 3PS/FPS.
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Re: Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 7:04 pm

Lies!
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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 7:21 pm

It moves wierd.
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Re: Project Doom *8/6/2010*

Post by coty-crg on Sat Jul 31, 2010 7:23 pm

FatCat wrote:It moves wierd.
It moves left and right. That's it. >.>

(Though, the camera is really... dynamic.
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Re: Project Doom *8/6/2010*

Post by FatCat on Sat Jul 31, 2010 7:24 pm

It moves left to right, but it kinda goes wierd.
I cant explain it.
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Re: Project Doom *8/6/2010*

Post by Jin on Sun Aug 01, 2010 1:09 am

coty-crg wrote:a secret project I may or may not continue, involving Sonic. :3
quit that shit

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Re: Project Doom *8/6/2010*

Post by coty-crg on Sun Aug 01, 2010 10:24 am

Jin wrote:
coty-crg wrote:a secret project I may or may not continue, involving Sonic. :3
quit that shit
That's why it's secret. I've got the engine for it perfect, but it's Sonic.. Idk if anyone would be interested in it. >.>
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