Sprite Community Project *August 18, 2010*

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Sprite Community Project *August 18, 2010*

Post by coty-crg on Sat Jul 31, 2010 6:21 pm

*Update August 18, 2010*

*Demo of what is made so far. AI is not 100% perfect, but it is showable. Special Moves are implemented.*

Current character in progress:
~Slandy (Radeshi)
~GIR

Characters I have, but still need to implement:
~Jin

I'm going to make it with a completely written-from-scratch code I'm going to revamp, then recode again to make it perfect. It will be like the Naruto Shippuden: Smackdown game I'm made, only not crap. This game will be perfect! I'm planning an online mode so you guys can fight against each other, and I'll host it via Hamachi so that the server is always up.

What I need YOU guys to do, is to make, or post, a sheet of yourself, and all your super moves.

The actions wanted (* means optional):

-Standing
-Walking
-Running
-Jumping
-Second jump(try to make it different than just jumping off of the floor, also include some sort of "pad" or something graphical that the player jumps off of in mid air)
-Falling
-Landing*
-Getting hurt by an uppercut
-Getting hurt by being hit on the head
-Getting hurt by being flung
-Getting hurt by being electrocuted
-Dieing
-Teleporting*
-Sticking to a wall(for wall jumps)*
-Jumping off of a wall*
-First combo
-Second combo*
-Third combo*
-Attacking while in the air
-Throwing an item
-Throwing an item in the air
-Item being thrown(Kunai, knife, sword, etc)
-First super move
-Second super move*
-Third super move*
-Guarding
-Winning pose
-Losing pose
-Battle pose(before battle starts)

The dimensions of the sprites will have to be smaller than 200x200. It would be great if you all can decide on a certain style of sprite, so that it looks its best.

What would be even better, is if you guys posted on Jin's Thread(404) what you want your song to be.

----Updates----
Blurs. Left click to turn on, and off.
---
Sprite-Club renewed. All post linked to will 404. Post your theme song here as well.
---
June 26, 2010;
Improved AI; Smoother camera(); "K" key to kill enemies to get a feel for single player mode;
---
June 27, 2010;
Slight AI changes; A little more shaky camera(), I'll fix later; Added double jumping();
(Obviously jumping height will vary per character, and characters with double jumping will not go so high, but Slandy's character will not have double jumping, it is just here to show you what it looks like);
---
July 4, 2010;
Slight AI changes; Less shaky camera(); Improved double jumping(); 010 10101011
Fixed up Gravity() a bit; Most importantly for this update, added Slandy's special moves(A and S keys); 010101 010010
Added help menu to start on game start, just so everyone can know controls and such.
---
July 5, 2010;
Added Special Move 3(Super Move); Made dust appear when player hits the wall from being flung; 10100110 10101
Procrastinated a bit; Switched Special Move 2 and 3's controls around; Made button combinations smoother; 1010 101001 101011
---
July 16, 2010;
Fixed the Super Moves a bit;
Killed a few cats; Tinkered with the AI; Added Wall running(); Wall jumping support is implemented, but will only work with certain characters, as wall running will only work with certain character; 1010
10101010 10100101111 01001
---
July 20, 2010;
Well, a pretty big update(); Added GIR; Added menu screens, added pausing;
Can select your and computer character; Most of GIR is implemented, besides his special;
Use Down+Z to use GIR's second combo; Major AI tinkering; Procrastinated some more;
Added some doom; 101 001101011001 101 01010101010110 020100 1010 1010010011001 0101
---
August 18, 2010~
Jin's character added with 2 special moves; Lighting effects; UI alpha changing implemented; 101010 01010 1001010
Combo system depending on timing of keys implemented for Jin's character, can be for anyone else's, as well, now; A.I. worked on a bit;
---


Last edited by coty-crg on Wed Aug 18, 2010 9:05 am; edited 1 time in total
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Re: Sprite Community Project *August 18, 2010*

Post by FatCat on Sat Jul 31, 2010 6:23 pm

Ahem?
I love you
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Re: Sprite Community Project *August 18, 2010*

Post by coty-crg on Sat Jul 31, 2010 6:26 pm

I gave credits in help file, didn't I?
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Re: Sprite Community Project *August 18, 2010*

Post by FatCat on Sat Jul 31, 2010 6:31 pm

:/
Fine.
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Re: Sprite Community Project *August 18, 2010*

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